Puzzle Games. Simulation Games. Similar Articles. Jun 29, Poker Odds Calculators. Jul 21, Card Matching Games. Jun 27, Briscola Games. Jun 26, Strategy Card Games. Jun 23, Blackjack Card Games.
Jun 11, Card Games for Kids. May 28, Bridge Card Games. May 16, Drinking Card Games. May 5, Magic Card Games. Apr 26, Search By Features. Popular Keywords in Card Games. Popular Bundles in Fun. New Bundles in Fun. App Bundles by Life Goals. Top Games in Card Games. Solitaire 4. Solitaire Card Game 4. Solitaire TriPeaks Card Games 4. Spades: Fun Card Game Online 4. Another classic card game free from MobilityWare!
Share Save 19 Saved Save About FreeCell Solitaire. The 1 FreeCell Solitaire app! FreeCell has a fresh new look on Google Play, featuring brand new goals for you to reach! Complete daily goals for XP! Level up and collect over exclusive titles! Plan and strategize each move as you use the four free cell spots as placeholders to solve the puzzle of moving cards! Stack all 52 cards from a standard deck to win!
Just like Klondike style games, you must move your cards by suit and ascending order. Precision and strategy are key in completing the FreeCell puzzle!
Use the unlimited hints and undo to find a path through the challenging card puzzle! The classic game you love, modernized for ! Train your brain with classic daily puzzles and challenges — For beginners and pros alike, FreeCell Solitaire offers addicting brain teasing puzzles to solve and conquer! Use them to build the basis of your FreeCell Solitaire strategy! Track your stats in the app and share them with others on Facebook! FreeCell has goal progressions and updated scoring, including your personal best score!
Each day you will receive new goals to tackle. Complete daily goals to gain XP, and level up to exclusive titles! FreeCell Solitaire is one of the most popular Solitaire card games. Solitaire games require skill, strategy and patience to win. After dealing from a standard deck of 52 cards, use the four free cell spots as placeholders as you try to move all of the cards from the Tableau for a win.
You must move cards from the Tableau to the Foundation cells by suit, in ascending order. Most FreeCell games can be solved, if you can find the right strategy. You've played FreeCell solitaire on your computer, and now you can play FreeCell free, anywhere at any time of the day! About FreeCell Solitaire Subscription FreeCell Solitaire Subscription is an optional subscription that gives you access to seamless play without any ads, the ability to play future Daily Challenges and exclusive themes.
You can subscribe to FreeCell Solitaire for a term of one month, three months or for one year. New subscribers can choose a one-week trial subscription at no cost. The subscriber's iTunes Account will be charged when the purchase is confirmed. Any unused portion of a free trial period is forfeited when a subscription is purchased. Subscriptions renew automatically unless automatic renewal is turned off at least 24 hours before the end of the current term.
The subscriber's iTunes Account will be charged for a renewal in the last 24 hours of the current period. Purchasers can manage their subscription and turn off automatic renewal in their Account Settings.
Subscriptions may be stopped by turning off automatic renewal at least 24 hours before the end of the current period. A subscription cannot be cancelled in the middle of its term. All Positive Negative Community Expert 5 4 3 2 1. Tackle daily challenges to unlock new levels New to FreeCell? Read tutorials and instructions. Play landscape mode, save games, get hints and more Choose scoring systems to aim for a high score or personal best!
Track your statistics and records. Autocomplete for awesome animations more. Love this game! Love this app! Apr 14, By JustMiceElf. I have loved this game since I first played it back in the day on my computer.
I love this app because it gives me the same great game on my phone, with the addition of daily goals. As a software tester I truly appreciate the quality. I tried other FreeCell apps and deleted them all before finding this one. If there was one thing I would add to the game though, I would love to know the numbers of the games I have lost, so that I could go back and try again. Update: I did contact support but for the sake of the review readers, I will explain the feature I would like to see.
My request is, if you play numbered games yes, I started at 1 that you be able to see the game numbers of the games you lost so that you could try them again.
The feature would not work for randomly generated games as they have no numbers. Bonus if winning a previously lost game would erase the count in the lost column. Nov 21, By Billy Jennings. The game is good and as expectet, lacking the excessive and unneeded bells and whistles.
Only real complaint is that I can see Google game play achievements and no discernable way to link it to a Google account to acquire. Problem Solving Practice Dec 12, By Mrs English Grammar. Basically they are the same as Scientific Theory taught in 7th grade Science. Teaching it from a little different approach reinforced.
Once the problem is thoroughly identified of all its parts, the 2 step is to make a list of all the possible things one could do in an effort to solve. We sometimes call this brain storming. Leave no possibility unlisted because two may have to be combined to make the solution. Use the list to carefully consider each possibility. Look for why one will not work and gradually eliminate until you have only one or two remaining for Step 3.
If neither are obviously usable by now, try one and then the other. Choose the solution, in Step 4, by which one works best. If this one does not solve, repeat steps 2 and 3. Step 5 is to put your solution into effect and make it work. Always believe in yourself and know you can. There is a solution for every problem. FreeCell is a perfect practice for developing this skill.
Students can play a game while learning. For me, now that I am retired and my thinking skills or memory sometimes fails me, FreeCell helps me stay sharp. Nov 10, By Gwenda Powell.
I'm proud to say I've been playing " FreeCell Solitaire" for some time now. I can't remember how many years I've been playing, but I can tell you its been a pleasure. I enjoy the challenge, excitement and I look forward to playing daily and will continue to play as long as I'm able.
Please change the back of the cards to match the background. Thank you!!! Still enjoying the game. Perfect No-Brain Game Feb 3, By striderepiphany. How many titles are there. Am I going to die trying to find out. We shall see. Nov 13, By Connie P. Since last update about two weeks ago, Freecell repeatedly fails and closes during the game. Also, many ads fail to close and the only way to exit is to close the app, or restart my phone. Very disappointing. By Gardenovena. I LOVE this game!
As others have said, it is so polished and easy to use, and you can just tell that they truly keep the player in mind in the design. Also, just a darn fun game! Since you guys ask for feedback on one of the splash screens, I have a suggestion—for the Daily Challenges, it would be nice if the goals that have a limit would have a count down. Maybe a bar that unfills rather than fills? Maybe a red bar? Thank you for reading!
Great for the mind and competition. Feb 6, Fee cell is the first game my wife and I played on a computer. This was back in early I cannot remember exactly the year. We played the game in succession and would play it together. When of us would see a move we would talk it out and decide which move to make next. We are retired now and have started playing again only now we play on our own phones, but we challenge each other to see who has the highest game.
We have never found a game that we could not solve. We have known each other for 51 years and have been married for 48 years. Updating my review Jul 22, By Ad aspera. I previously left a 2-star review because the ads had gotten out of hand.
I have noticed since then that the ads are more manageable. I understand that ads are a fact of life for free app. To do so, login to your account from your new device and your unused tickets will be displayed. Please note that tickets on your old device will become invalid. All payments communication is fully encrypted via SSL, any sensitive data stored is highly encrypted and systems are constantly monitored for security vulnerabilities.
While the best purchase experience is through the My Fare app, the online customer portal provides another option. Some customers prefer not to enter credit card details into their phones, or they buy tickets for others e. The portal allows the transaction to take place online, and the ticket or pass to be pushed to the My Fare app. Yes you can, but you need to be signed into their account s. For example, if you sign in using your myID account, you can only send a ticket or pass to your phone.
You need a Wi-Fi or data connection to download My Fare, to login into your account and to make a purchase, however, once you have a ticket or pass in your Ticket Wallet, you can activate it and travel without a connection.
As with any online purchasing, you should ensure you have a stable connection to complete your purchase e. This is a security feature of the app. This helps protect against unauthorized use of your account. My Fare. Google Play Store. App Store. Select "Buy Ticket. Choose your ticket type. The pass will be delivered instantly to your ticket wallet. Yes, a valid ticket or pass must be activated for each trip. Metro by T-Mobile has live agents, some who are even available to help 24 hours a day, seven days a week.
Metro has several phone numbers you can call for help or with questions. The BYOD process requires an unlocked phone with an active phone number. Learn more about the Number Portability process by clicking on the article below or find your local Metro location to begin the BYOD process. Wireless Number Portability WNP is a free service that allows you to bring your phone number with you when switching phone service to Metro by T-Mobile.
You may also need to take any locked smartphone to your current carrier to have it unlocked. To port a mobile phone number typically takes less than 10 minutes, while a landline can take three to five days. Once you set up a Metro account, while waiting for full number portability, you can begin texting and placing calls right away, but your phone may not be able to receive calls immediately. As a Metro by T-Mobile customer you are able to review your plans, services, payments and data usage within My Account.
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To set up AutoPay, visit My Account. If you want to change or cancel your AutoPay, simply sign in to My Account. All Metro by T-Mobile accounts work on a monthly cycle, starting with the day service starts.
The next payment due date will be set a month after service begins. All lines on a family plan will be due on the same date. Metro will send a monthly text message to your phone each month to tell you how much your next payment will be and when it is due. You can also find all this information by signing in to or signing up for My Account.
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You can file a claim on the PHP website or by calling Metro by T-Mobile can help you to suspend service to your lost or stolen phone. This will prevent anyone from using your phone to make calls, send texts, or use data for any reason. We want to encourage users to change the passwords on all of their important and private accounts that might be compromised by a lost or stolen phone, including your password to My Account.
Metro can also assist you by increasing the security on your My Account, including changing your password to a temporary, system-generated password. Contact Metro for help with your lost or stolen phone by visiting your local store or by calling metro8 If you wish to end your Metro by T-Mobile wireless service, you simply need to stop paying for your account. Can I activate my phone online? You can activate online if you are starting a brand-new account.
Just visit our online activation tool to get started. The activation tool will walk you through setting up your account, including bringing your number from your current carrier or getting a new phone number, picking a plan, and more. How long will it take to complete? It should take only about 10 minutes to complete the activation process. What if I want to add-a-line or switch to a new phone on my current account?
The online activation tool currently supports creating new accounts only, but check back, as we are always updating our self-service tools. Can I activate a connected device other than a phone online? Connected devices are not currently supported with online activation at this time, but we are working to add these types of devices soon.
Can I bring my number to Metro by T-Mobile using the online activation tool or do I have to get a new number? You can bring your number from your current carrier or you can choose to get a new Metro by T-Mobile number. If you are bringing your existing number, make sure you have your account number and your PIN number ready. Can I reactivate service using a Metro by T-Mobile phone that was previously used on the Metro network? You can use the online activation tool to reactivate Metro by T-Mobile service online.
Can I change my rate plan at any time after activating my phone? You can upgrade your rate plan at any time, but an additional balance may be due immediately. If you want to downgrade your plan, the changes will take effect on your next payment due date. Why does Metro by T-Mobile require me to pay for my first month of service when I activate? As a prepaid service provider, you pay for your service and any relevant fees up-front. Are there other ways to activate my phone that I purchased online, other than online?
We have our Self Service tool to assist with activation, however, if you are having trouble with your online activation, you can visit your local store check the Store Locator for hours of operation and the store phone number before you go! Can I purchase both iPhone and Android smart phones online?
Right now, our website supports purchasing select iPhone and Android devices. Is every phone sold in-store also available for an online purchase? Currently, not all phones are available online, but we are working to introduce more through our online catalog soon. Can I purchase refurbished or pre-owned phones online? Metro by T-Mobile does not sell refurbished or pre-owned phones online. How do I get promotional pricing on devices? We offer promotional pricing on devices when customers visit a Metro by T-Mobile store.
Check out our Store Locator to visit a Metro by T-Mobile store to take advantage of promotional device offers. Can I buy a phone and activate it on a rate plan at the same time? Is that the same or a separate transaction? They are separate transactions. Once you have received your phone, you can activate by visiting our online activation tool or by calling Customer Care at METRO8 What method of payments are accepted?
We accept Visa, Mastercard, and American Express credit or debit cards. How long will it take to receive my online device purchase? We are currently offering free two-day shipping on all device purchases. Can I return my phone purchased online in-store? Returns for online purchases must be done by the return shipping instructions provided, not by going to a store.
Please refer to confirmation emails you received regarding your order, or our return policy for full details. Not at this time, but we hope to have them available for online purchase soon. UPS typically delivers all Metro by T-Mobile packages within 5—7 business days after the order has been processed. Orders placed before p. EST on a business day will normally ship the same day, or the next business day if the order is placed after 3 p.
UPS delivers Monday through Friday. If you bought multiple items from Metro, they will ship in the same shipment. If your order has already shipped and you need to change the shipping address, please check options with UPS. Track your order by visiting the Metro by T-Mobile order-tracking page. This page will give you your tracking number and take you to the UPS. You can simply check back later if a tracking number has not been assigned.
The product must be returned by mail within 30 days if it was bought online, or returned in store within 14 days if it was purchased in store. It must also meet these criteria:. Metro by T-Mobile provides a warranty on devices up to 12 months from the initial purchase date. If the device doesn't work properly when you receive it or stops functioning for any reason covered by the warranty, bring your device to a Metro store or authorized dealer. When the replacement phone arrives at the store, it will be held for 14 days for you to come back to the store and make the exchange.
After the 14th day, the replacement phone will be sent back. When you pick up the replacement phone, your defective device must be returned to the same Metro location in the same condition it was in when the replacement was ordered. In all cases, you can also contact the cell phone manufacturer directly to arrange for a warranty exchange.
Do not ship the mobile phone to Metro — this will delay the exchange process. Warranty exchange fees are subject to change. Metro warranty replacement phones are not guaranteed to be new, nor are you guaranteed to receive the same model or color. If the exact model is not available, replacement will be a similar kind and quality.
Color, features, and accessory compatibility are not guaranteed. Metro by T-Mobile does offer a limited warranty on all Metro-branded accessories, meaning accessories with the Metro logo on its packaging. The warranty is effective for one year starting on the date of the original purchase. It covers all mechanical and electrical problems, except those arising from abuse or tampering. The defective accessory must be returned for exchange with the payment receipt to the original Metro store where it was purchased.
If the accessory was purchased online, it must be shipped back to Metro using the return-shipping label that was included with the accessory. If your purchase is not a Metro-branded accessory, you will need to check with the product manufacturer for its own warranty policy. Learn more about phone plan features by reading our Features articles , or by visiting our Plans page.
Up to five family members can combine their phone lines into a Metro by T-Mobile family plan. Video streams at p. All Metro by T-Mobile Plans include these features designed to help you make the most of your high-speed data:. Plans will include these features and many more. What is Amazon Prime? A Prime membership gives you the best of shopping and entertainment.
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You can learn more about these and other benefits by visiting www. Added gentle audible cues to import and deploy process. Archives attached to support tickets will utilize end-to-end encryption. Having backups enabled when deploying to Nitrado servers with expert mode turned off will save content that is useful for debugging. Deploy window will now show upload and download progress. Breeding multipliers editor can now display values computed for various modes such as single player and event rates.
Editor list now includes close buttons. This is used to indicate which editors are in use by each config set, including the base config set, as well as allow users to easily reset the editor back to its default. Items in the editors list will no longer show dimmed when not in use. Document merge now supports importing pieces directly into config sets. Users can manage their config sets directly in the results window.
Added support for new hosting provider: GameServerApp. Creature spawn sets can now override creature colors. Spawn entry level override calculation will be based on the Base difficulty if there is no difficulty override for the active config set.
Removed Editor menu. There is now a Tools button in the project toolbar to replace it. Editors can also be right-clicked in the Editor list to show relevant tools. Fixed a bug with empty NPCDifficultyLevelRanges values when only some creature entries in a spawn set include level overrides. Fixed coloring bug in dark mode on Apple Silicon Macs. Fixed excessive cpu usage after opening cloud projects.
Reduced frame rate of project loading animation to further reduce cpu usage. Adding an engram to Engram Control without changing any settings will correctly add the engram to the list. Fixed issues with engrams added directly to Engram Control not being included in generated ini files. Engram Control list will be updated after switching mods or editing blueprints. Fixed the import of some decay and spoil settings if they exist only in the ini files. The auto destroy settings in the decay and spoil editor will now default to off, to match Ark's default settings.
Improved error messages generated by the "create support ticket" window. Added additional logging to deploy process. Fixing a false error when saving a single blueprint. Fixed a bug causing Beacon to exclude unrecognized lines from the "custom game. Eliminated some excess drawing in the editor list and toolbars.
Fixed exception while listing files during FTP import. Deploying to Nitrado servers with expert mode turned off will no longer set the same key over and over again.
Changed formula for calculating OverrideOfficialDifficulty from the max dino level. For example, setting the max dino level to would produce a difficulty of However, Ark rounds down, so the effective max dino level was because This change means Beacon would compute When converting an all-numeric text value, Beacon will no longer use scientific notation on Windows. Beacon deploy logs will reference the server uuid, seen in the servers list, instead of the random identifier used previously.
Reverted verbosity changes to the Engram Control editor. It will no longer explicitly set engrams to require 0 points if auto unlocked. This returns Beacon to its behavior in earlier than 1. Project, Blueprint, and Preset tabs can shrink when there is not enough room. In the extreme case that there are more tabs than can fit even at their minimum width, an overflow menu will be displayed on the right.
Pressing "Discard Changes" when exiting Beacon with multiple edited tabs will again actually discard the autosave files. Fixed empty view when closing a project tab to the left of the active tab.
Deploying to a Nitrado server with expert mode turned off will again properly determine required changes to larger values, such as OverrideNamedEngramEntries. Deploying to a Nitrado server with expert mode turned off will set PerLevelStatMultipliers correctly. When using a tool from the Editor menu, such as "Setup Fibercraft Server" the effects will be applied to the frontmost project instead of the newest project. Choosing "Accounts" or "Servers" from the Editor menu while a custom config set is active will switch to the Base config set in order to show these editors.
Fixed an exception while setting up certain views such as the FTP import view. Loot source icons will always match the text color when selected. The blueprints editor will fail more gracefully and less often. Minimum system version for Mac users had to be increased to macOS This may drop back down to Added some additional logging to assist deploy debugging.
About those settings getting removed For the context of this description, deploy could be the actual deploy process, as well as the smart copy and smart save features. Fixed bug with Beacon removing command line options from GameUserSettings.
Fixed a code duplication issue when first deploying with 1. Fixed crash at launch on macOS Added additional info to the [Beacon] section added to ini files to assist debugging. Fixed issue with AutoDestroyStructures being turned on if the new Decay and Spoil editor was used, even if the option was supposed to be off. Fixed logic handling in Custom Config editor. Fixed exception when pasting a creature spawn limit from older versions of Beacon.
Fixed exception while deleting a creature from spawn points creature replacements list. Fixed an exception caused by a timeout checking for Nitrado authorization status. Fixed some "invalid url" exceptions. Fixed possible exception while exiting Beacon. The new design embraces Beacon's origins as a loot drop editor by featuring all six colors of Ark's loot drops.
Beacon's main window has been redesigned to make it more discoverable. Beacon is moving from the beaconapp. Projects Beacon documents have been renamed projects.
Beacon projects cannot be opened in versions of Beacon before 1. The projects view allows sorting and searching cloud and community projects.
Projects may now contain multiple "config sets" and always include a "Base" config set. Config sets allow server admins to design smaller batches of changes that can be applied in any order to any or all linked servers or ini file pairs.
These allow admins to maintain entire clusters of servers from a single project file while still allowing server-specific differences. Right click any project in the cloud projects list, and choose "Older Versions" to retrieve a list of every version of the project that has ever been saved to the cloud.
The editor popup menu has been replaced with a large list, making it easier to find specific editors. Some editors have been moved or renamed. Map selection is now done using a button in the project toolbar, instead of using the Maps editor. Mod selection is now done using a button in the project toolbar, instead of using the Document Properties editor. Added a new Decay and Spoil editor that is free for all users.
Beacon will now update Nitrado's general settings based values set using the Custom Config editor. To find the correct keys to use, click the "Show internal names like in the configuration file " option at the top of Nitrado's general settings. Servers editor has a place for notes. These are not sent to the server in any way, they are just there for organization purposes.
Servers editor now supports admin, spectator, and join passwords. Users can now create "simple" servers in the Servers editor. These may be linked to files on disk to enable the deploy feature, or may simply be used to help organize content in the export window.
Blueprints The Blueprints view now has access to all the features and settings of official Beacon blueprints. Engrams support crafting costs, engram entry strings, unlock requirements, and stack sizes. Creatures support breeding times and stats. Spawn points support the full spawn point editor.
Editing a blueprint will have a "Common" tab for settings that are common to all blueprints, and an "Advanced" tab for settings that are unique to the blueprint type. Fixed an issue importing ini files from some Nitrado servers that would manifest itself as an inability to save. Fixed an issue with the spawn points editor crashing or acting weird after importing a config containing a creature Beacon doesn't know about. Fixed bug causing missing settings when importing from Nitrado servers with expert mode turned off.
Fixes exception that happens when opening very old Beacon documents. Attempted to work around crash when opening the entry editor on Windows with scaling factors set to values other than multiples of Mods now have a minimum version.
Beacon will no longer import mod info that is newer than it can support. Fixed an infinite loop while trying to parse a Message of the Day line with imbalanced tags. Beacon will no longer try to open a document version newer than it knows how to read.
Added ImprintAmountMultiplier to breeding multipliers sharing link. These notes previously belonged to the 1. Fixed bug with the 'Prevent Taming' setting being restored from saved files. Update window will prevent exceptions due to double clicking the download button.
Rewriter will transform the ScalabilityGroups. Custom Config Content will ignore ScalabilityGroups. Increased stack size maximum from 65, to 2,,, to match Ark. Export window will show both maps and servers instead of one or the other. Removed the blueprint space from the Resolve Issues dialog. Added "Max Crystal Wyvern" field to difficulty editor. Fixed a rare case where unknown engrams those not known to Beacon or its Blueprint Manager would have a blank name after importing an ini file.
Mac: The system will now size the map selector on the preset editor. This will fix the issue with the selector being cut off on the right edge on macOS Added exact connection error number logging to the Nitrado deploy and login processes. If you experience an "Error occurred while receiving response from server" error while deploying, please share the error number Beacon lists with the message.
The easiest way to do that is by opening a support ticket using Create Support Ticket from Beacon's help menu, but the Beacon Discord server is a good way to share the error number too. If there is an error during deploy such as the one mentioned in the last note Beacon will offer advice in the deploy logs. Added a 1 second delay between requesting permission to upload a file to Nitrado, and actually uploading it.
The hope is this reduces connection errors. The goal is to prevent users from accidentally uploading ini files that will cause their server to wipe because groups such as ScalabilityGroups from GameUserSettings. Similarly, Export will perform the same checking, but will warn the user instead of outright refusing. Added "Match Official Availability" option to preset editor. If Beacon does not know the map for a server, the export button will generate the ini for all maps.
Deploy logs will be a little more detailed on upload failure. Spawn point creature dialog will not load creature level overrides by default.
Fixed Beacon's user-agent not being sent with all requests. Deploy backups now limit server name length to avoid hitting Windows' character path limit.
Sorry for two updates in as many days. Sometimes bugs are significant enough that it's needed. In the past, leaving these off would have Ark use the default values, so admins could change the cost without changing the level.
Since the latest patch Users who have used Engram Control are advised to update their server to use Beacon's improved code. Beacon will require users to enable Expert Mode on their Nitrado servers if certain config fields require more than 65, characters. This is a limitation with Nitrado that was recently discovered and can lead to bad deployments.
The import window shown by the "not ready to deploy" warning will no longer restrict local file import. When importing a local ini file, its sibling file will only be imported if other field is empty. This will help reduce confusion while importing pairs of config files. Log messages generated by the deploy engine will contain an id to help determine which messages belong together. Beacon will check screen size at app launch and display a warning if the largest available screen is less than x points.
This warning will only happen once per screen size change, not every single launch. Beacon no longer uses a dynamic minimum window size. This means switching editors can no longer make the window larger. Breeding Multipliers editor now dynamically rearranges fields in more columns, making more efficient use of screen space.
The Creature Spawn Points editor can now become slightly more compact. The Spawn Points and Spawn Sets columns have a smaller minimum size, and the Spawn Set column can become as small as the offset fields.
Fixed issue with the map selector in the blueprint manager from being unnecessarily cut off at smaller window sizes. The document merge window is now resizable and should play nicer with long server names. The merge column is now narrower and the config group name is shown on a second line.
Added "Create Support Ticket" option to Help menu. This tool will easily allow the user to attach the document they are working on, and include log files and config backups to aid in issue resolution. Fixed a bug preventing engram updates from importing correctly if mod information changed.
Luckily, that doesn't happen often. Potentially fixed an exception while writing a document. Update checker supports ARM processor detection. This currently has no real change, but will allow the update system to reply with a more appropriate version should it ever become available. This will be more useful for systems running Apple Silicon. Spawn point defaults are only loaded when needed, dramatically improving the speed of the Creature Spawn Points editor.
Fixed incorrect display of some spawn point names from maps not activated. Beacon will not bring itself to the foreground after Nitrado authorization completes. Deploy will now also keep a copy of the new ini files uploaded if the backup feature is turned on. Deploy backups will only trigger after the changes have been approved, if the approval feature is turned on.
Loot drop loading now handles much more fine-grained errors, allowing Beacon to recover more of the file's loot drops should a problem arise. Along with this is a significant increase in the amount of logging when a loading error occurs. With the increased logging is a more detailed logging system.
Logs are now separated by date and automatically cleaned up after 30 days instead of piling up forever. Old log files will be migrated to the new system. Since crafting skill does not work with "quality 0" blueprints, Beacon now adds a very small amount of quality to its Primitive preset.
This should have very little impact on qualities in the game, but should be enough for primitive blueprints generated by Beacon to be affected by the player's crafting skill. When bOnlyAllowSpecifiedEngrams is turned on, Beacon will include the engram level and point requirements in its config generation so Ark does not treat them as free engrams. Fixed issue with Engram Control not loading the point requirements for edited engrams.
Engrams that are added to Engram Control that are not part of Beacon's database will no longer be assumed to be tek engrams.
Added Tropeognathus saddle to Item Stat Limits editor. Fixed some missing toolbar borders. Fixed sorting of the remaining columns in the Breeding Multipliers editor. Fixed bug with Beacon prompting to recover autosave files that didn't exist. Fixed tag pickers being drawn too tall. Added support for BabyImprintAmountMultiplier. Beacon's calculations will show the effect of this multiplier, and the imprinting wizard will consider it too.
Engram Control list will specify which mod the engram comes from when necessary to provide disambiguation. Adjusted how Engram Control describes tek unlocks. Beacon will show a detailed error message if there is an error while discovering servers, instead of showing an empty server list.
Fixed exception while toggling "raw mode" in an empty Message of the Day editor. Added more detail to Nitrado connection error messages. Deploy window will correctly open in its last position. Fixed some dialogs opening on the wrong screen. Fixed "file does not exist" issue while importing Nitrado servers that are not in expert mode and never used the "Custom Game.
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